Hall (WAD)

Hall is a single-level PWAD for Doom that was released in August 1994. It was designed by Jim McColm and uses the music track " ".

Secrets

 * 1) Pressing the northernmost of the switches in the initial room with the shotgun opens up a room near the start containing two demons and 8 shotgun shells. (sector 525)
 * 2) Near the top of the curved staircase south of the red key is a secret door to the west (marked with a different texture) leading to a berserk and three shotgun guys. (sector 414)
 * 3) Jump into the nukage west of the blue door and go through the window to the west. There are two switches which lower lifts - take the northern one. Behind the barrel is a secret door leading to 4 shotgun shells, a chainsaw, and a cacodemon. (sector 169)
 * 4) The southern lift (see #3) leads to an armor bonus marking a secret door leading to a megaarmor and a route back to normal territory. (sector 325)
 * 5) Travelling north along the main hallway, the second door on the left leads to a room with two zombiemen and a shotgun guy. This room has a secret door to the west leading to three imps, a stimpack, a chaingun, and (via a secret door to the west) 8 shotgun shells. (sector 447)
 * 6) The crate room east of the blue key has a secret lift in the north-west corner leading to an energy cell pack. (sector 496)
 * 7) The crate room east of the blue key has a backpack which can be obtained by jumping over the crates. (sector 484)

Current records
The records for the map at the Doom Speed Demo Archive are:

Player spawns
This level contains four spawn points:
 * 1) facing north. (thing 362)
 * 2) facing east. (thing 364)
 * 3) facing south. (thing 365)
 * 4) facing east. (thing 370)

Things
This level contains the following numbers of things per skill level: